
Old or new, your choice
The Control Panel now lets you choose between Sierra’s untouched CD voices and the restored set, alongside the Menu Style option for the original or new menus.
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Return to Mordavia goes live
The project has a home on the web: a showcase of the repaints, the Intro, the hero and the road ahead, and a Guild Logbook for your thoughts.
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The Dark One’s cave, reborn
Room 770, where the game begins, gets a complete redesign, a stone iris door and a bone cage that erupts around a thief, plus Puzzle Points and achievements.
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Iron and motion capture
The hero fights with real motion capture, the Badders get HD frames, and the combat panel, spell window and menus move to a new iron look.
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The narrator speaks again
Narrator lines in the Intro that couldn’t be cleaned up are now spoken by an AI clone of the original narrator, reading the original script with Sierra’s own CD recording guiding the delivery, and it now unrolls on a parchment scroll.
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First blood: the Badders
Combat arrives, faithful to Sierra’s rules down to the timing: arcade and strategy modes, a combat tutorial, and the first page of Cards in the journal.
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A hero worthy of the name
After several rejected attempts, the 3D hero finally looks like the character-select art. He is now walking through all four Intro rooms.
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Into the third dimension
The painted rooms get real depth: the hero walks through them in 3D while they look exactly like the paintings. Then come Levitate and the first spells.
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The chasm and the tentacle
Room 710 comes alive: the rope menu, climbing and tightrope walking, wind in the rope, and a repainted tentacle waiting below.
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Voices from the cave
The Intro’s 273 narrator lines and Katrina’s voice are restored, her portrait comes to life, and the Mordavia theme is reborn on violin.
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News from the remake