News from the remake

The Chronicleevery step of the road back to Mordavia

Updates on the remake as the work happens: new rooms, art, voices, combat and the road ahead. Each post has its own discussion, so leave a word under any of them. Follow along by RSS.

AudioInterface

Old or new, your choice

The Control Panel now lets you choose between Sierra’s untouched CD voices and the restored set, alongside the Menu Style option for the original or new menus.

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Site

Return to Mordavia goes live

The project has a home on the web: a showcase of the repaints, the Intro, the hero and the road ahead, and a Guild Logbook for your thoughts.

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Rooms3DInterface

The Dark One’s cave, reborn

Room 770, where the game begins, gets a complete redesign, a stone iris door and a bone cage that erupts around a thief, plus Puzzle Points and achievements.

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CombatHeroInterface

Iron and motion capture

The hero fights with real motion capture, the Badders get HD frames, and the combat panel, spell window and menus move to a new iron look.

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AudioInterface

The narrator speaks again

Narrator lines in the Intro that couldn’t be cleaned up are now spoken by an AI clone of the original narrator, reading the original script with Sierra’s own CD recording guiding the delivery, and it now unrolls on a parchment scroll.

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CombatInterface

First blood: the Badders

Combat arrives, faithful to Sierra’s rules down to the timing: arcade and strategy modes, a combat tutorial, and the first page of Cards in the journal.

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Hero3D

A hero worthy of the name

After several rejected attempts, the 3D hero finally looks like the character-select art. He is now walking through all four Intro rooms.

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3DRooms

Into the third dimension

The painted rooms get real depth: the hero walks through them in 3D while they look exactly like the paintings. Then come Levitate and the first spells.

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RoomsArt

The chasm and the tentacle

Room 710 comes alive: the rope menu, climbing and tightrope walking, wind in the rope, and a repainted tentacle waiting below.

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AudioArt

Voices from the cave

The Intro’s 273 narrator lines and Katrina’s voice are restored, her portrait comes to life, and the Mordavia theme is reborn on violin.

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