Iron and motion capture

The HD combat hero is rendered from the 3D model, and every move comes from real motion capture: slashes, jabs, parries, ducks, jumps, a full dagger set for thieves and magic users, getting bitten and getting knocked down. The rule is simple: no hand-keyed poses, and the shield stays strapped to his arm where it belongs.
The Badders are rendered from a single bat model with a hand-animated wing flap, for flying, biting, bursting and lying dead, plus the face-on flyers that chase you through the cave.
The interface moved to a set of iron pieces: the Iron Reliquary combat panel, the Iron Grimoire spell window, the control panel, the inventory and the screen border. A new Menu Style window lets you pick iron, painted or classic Sierra for each screen.
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