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CombatInterface

First blood: the Badders

The fight with the Badders was designed first, then built in three stages: fighters and paladins in arcade mode, then magic users and thieves (and the flock that bursts out after seventy seconds), then strategy mode and skill gains. Sierra’s combat scripts are the reference, so it plays the way it did in 1994.

A new combat tutorial explains the controls the first time, and can be switched off.

The journal gained its Cards tab: meet Katrina and her card is yours, with her portrait and what you know about her. The action bar now has Run, Sneak, Rest and Jump, and there is a game clock behind it all.

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